package game.ai.scene;

import game.ai.IEyeShotManager;
import game.ai.aoi.AoiConstants;

public class SceneMonster extends SceneObject {

	private static final byte[] heedObjects = new byte[] { SceneObjType_Hero };
	
	private static final byte[] aoiModes = new byte[] { AoiConstants.MODE_MARKER, AoiConstants.MODE_WATCHER };

	private IEyeShotManager eyeShotmanager = new EyeShotManager(this);

	@Override
	public byte[] getHeedSceneObject() {
		return heedObjects;
	}

	@Override
	public byte getType() {
		return SceneObjType_MonsterScene;
	}

	@Override
	public IEyeShotManager getEyeShotManager() {
		return eyeShotmanager;
	}
	
	@Override
	byte[] getAoiMode() {
		return aoiModes;
	}

}
